STEP 1: RACE AND CLASS

Characters start at 3rd level.

You can choose from races, classes, spells, equipment, etc found in the Player’s Handbook (PHB) plus one other resource from those listed below, hereafter known as the “PHB+1” rule:

  • Elemental Evil Player’s Companion (EEPC)

  • Sword Coast Adventurer’s Guide (SCAG)

  • Volo’s Guide to Monsters (VGM)

  • Xanathar’s Guide to Everything (XGE)

  • Mordenkainen’s Tome of Foes (ToF)

  • Guildmasters' Guide to Ravnica (RAV)

The following variant or optional rules are available:

  • Feats (PHB)

  • Variant Human Traits (PHB)

  • Half-Elf and Tiefling Variants (SCAG/ToF)

STEP 2: ABILITY SCORES

Generate your character’s ability scores using one of the following methods:

  • Standard Array (15, 14, 13, 12, 10, 8)

  • Variant: Customizing Ability Scores (PHB)

STEP 3: CHARACTER DETAILS

Background: Choose or create a background from your PHB+1 sources.

MOTIVATION

Instead of choosing a trait, ideal, bond, and flaw, write two short phrases to describe your character: a High Concept (e.g. Death Before Dishonor, Always Looking for a Deal, Fortune Favors the Bold) and a Trouble (e.g. More Magic Than Sense, The Mission Always Comes First, Hold My Ale)

ALIGNMENT

For insurance purposes, no evil alignments are allowed.

DEITIES & DEMIGODS

Your character may worship any of the deities found in your PHB+1 sources, regardless of setting. Clerics must worship a specific deity but aren’t limited to the Domains recommended for their deity.


STEP 4: EQUIPMENT

WEALTH

Your character’s class and background determine equipment and gold; don’t roll for starting wealth. You may use any gold left over from character creation on additional items and/or to put it in the group fund.

TRINKETS

You start with one trinket of your choice from the table in Chapter 5 of the Player’s Handbook, or you can roll randomly to determine your trinket.

EQUIPMENT

Most non-magical equipment is available for purchase within [city], and these purchases will be tracked on the post-game ledger. Mundane equipment generally can’t be sold off except in extraordinary circumstances. A selection of magical items available for purchase at the end of an adventure can be found on the current Requisition Form.