WELCOME TO THE ACQUISITIONS INCORPORATED FAMILY
At Acquisitions Incorporated, you inquire - and we acquire™. For over a decade, people have come to AcqInc franchises with all manner of adventuring needs from mysterious macguffins to malicious manticores. As experienced adventurers in the Salute Our Veterans™ franchisee program, you’ll forgo the traditional apprenticeships and mundane kobold stomping of entry-level adventurers and jump right into the action with the juiciest jobs filled with the most luxurious loot. We know you have many choices when it comes to adventuring companies, and we’re glad you’ve chosen to open a franchise and become part of the AcqInc family.
Acquisitions Incorporated: It's In The Name™.
Characters start at 5th level. You can import your Queen & Country character as-is, change a few things, or make an entirely different character. Up to you. You’ll just need to adapt this character to the new setting and bump them to 5th level if they aren’t already there.
You can choose from races, classes, backgrounds, spells, non-magical equipment, etc found in the Player’s Handbook (PHB) and resources from the following list, subject to District Manager (DM) approval:
Elemental Evil Player’s Companion (EEPC)
Sword Coast Adventurer’s Guide (SCAG)
Volo’s Guide to Monsters (VGM)
Xanathar’s Guide to Everything (XGE)
Mordenkainen’s Tome of Foes (ToF)
Guildmasters' Guide to Ravnica (RAV)
Acquisitions Incorporated (AI)
Additionally, the following variant rules are available for all characters:
Variant Human Traits (PHB)
Half-Elf and Tiefling Variants (SCAG/ToF)
Generate your character’s ability scores using one of the following methods, Don’t forget about the ability score increase (or feat) gained at 4th level.
Standard Array (15, 14, 13, 12, 10, 8)
Variant: Customizing Ability Scores (PHB)
You earn 1 XP after each session and gain a level for every 4 XP you earn.
Your character may worship any of the deities found in the sources above, regardless of setting. The city of Writlarge is a diverse melting pot of faiths and peoples from lands near and far. Clerics must worship a specific deity but aren’t limited to the Domains recommended for their deity.
Instead of choosing a trait, ideal, bond, and flaw, write two short phrases to describe your character: a High Concept (e.g. Death Before Dishonor, Always Looking for a Deal, Fortune Favors the Bold) and a Trouble (e.g. More Magic Than Sense, The Mission Always Comes First, Hold My Ale).
For insurance purposes, no evil alignments are allowed.
PIECES OF FLAIR
You start with one trinket of your choice from the table in Chapter 5 of the Player’s Handbook, either chosen or rolled.
TOOLS OF THE TRADE
Your character’s class and background determine equipment and gold; don’t roll for starting wealth. You may use any gold left over from character creation on additional items, with any gold left going into the group fund.